Articles in the Arts Category
Arts, Computing, Featured, Mobile, Photography »
Nokia, which has long held the crown as ‘best camera on a phone’ with their 12 megapixel N8 today upped the ante with the announcement of their PureView 808 phone. The phone will ship with a custom 1/1.2″ sensor, much larger than most smartphone cameras. While this leads to a noticable hump on the back, the results make up for it, as it sports a 41 megapixel sensor, enabling it to capture images up to 38 megapixels in size.
Back in 2010, six French students won the GDC Student Showcase award for the liquid physics puzzle game Puddle. Konami later picked up the title, and after development by Neko Entertainment, Puddle was released on both the Xbox Live Arcade and PSN a couple of weeks back.
The premise of the game is straight forward. The player guides liquids through hazardous environments, while trying not to lose so much volume that you have to start over. In the early levels, this means navigating water through pipes filled with fire and heated surfaces …
The always wonderful to read “Art of the Title”, which focuses on the craft of creating effective title sequences, generally using film and TV, has posted its first game sequence, with Deus Ex: Human Revolution. Included is an extensive interview with both Paul Furminger from Goldtooth Creative (director of the sequence) and Jean-François Dugas from Eidos-Montreal (Game Director).
YouTube video link
Last week, a promotional video showing the Kinect integration in Mass Effect 3 was release. action. The Kinect integration actually appears pretty useful, especially in the issuing of commands to the non-player teammates. They do mention that while there is almost a second of lag while the Kinect interprets the command, it ultimately does pay off.
Joystiq had some hands on time with it, and has some good things to say about it. For example, you can point to a location and issue a move command via voice. While …
Media artist James George calls it “an old tourist movie from the future”. A walk down the summer streets of Barcelona recorded through a handheld 3D scanner. He was quite properly trying to avoid using a genericised trademark (like saying Xerox when you mean photocopy): he shot it using the output of a Kinect. Put to music by Alva Noto & Ryuichi Sakamoto the images become recognisable as much through their movement as their form. The two and a half minute piece “alley posts” has been posted on Vimeo. George’s …
The video above is comprised of a series of time lapse images taken from the International Space Station over the late summer of this year, then edited and set to music. The camera, known as the “Super Sensitive High Definition TV” or SS-HDTV, works in extremely low light situations, and has managed to capture some detailed visuals of the planet. Whether it’s natural phenomena such auroras and lightning storms, or the vast electrical grid that we as humans have covered the planet with, the footage is nothing less than stunning.
The Anthology Project has become one of the favourite pieces of comic art amongst the RGB crew. Bucking the online trend, The Anthology Project volume one os presented in a luxurious hardbound edition with vibrant colours. Between the covers are some great shorts from a variety of North American creators, which was nominated for an Eisner Award.
Well, it’s Fall here in Toronto Ontario Canada and that means Raindance Canada’s Live! Ammunition! Pitching Competition is back!
Pitch your idea or screenplay to a panel of industry insiders & executives.
Intense fun infront of a LIVE audience… Over $1,000 value in prizes. Networking after party
Tonight marks the start of the 6th annual Toronto After Dark Film Festival, which runs for 8 nights at the Toronto Underground Cinema, with the Canadian horror comedy “Monster Brawl”. Over the years TADFF has grown to become a breakout festival, featuring horror and science fiction films that one may normally not get a chance to see on the big screen.
Ryan talks with Viktor Kalvachev, writer for the Image Comic “Blue Estate”, a deliciously lurid pulp comic with some of the best covers I’ve seen around in a while. Given the twisty nature of the plot, a team of artist take turns drawing different sections of the story. Viktor talks about some of the unique challenges working on a multi-artist book, including supplying maquettes of the main characters so that the artistic team has a similar frame of reference.