Articles in the Gaming Category
If you have a few minutes to kill on a Sunday afternoon, give Catlateral Damage a try. This may be the most accurate cat simulator ever created, even though it’s only in alpha form, except for the lack of random surprises like coughed up hairballs. It also answers the question as to WHY cats like knocking things off shelves… because it’s fun!
Catlateral Damage is a first-person destructive cat simulator where your goal is to knock as many of your owner’s possessions onto the ground as possible. It is currently in alpha …
Microsoft has taken a lot of flak for their horrible naming conventions and overly long names, and deservedly so. When first announced, Windows Phone was called Windows Phone Series 7. They officially chopped of the “Series” by launch, and now just advertise it as Windows Phone. It just makes more sense.
Similarly, they last year rebranded their paid Office cloud service to Office 365. Office 365 makes sense. It’s Office, all the time. Do you know what they called it previously?
Business Productivity Online Suite.
Back in 2010, six French students won the GDC Student Showcase award for the liquid physics puzzle game Puddle. Konami later picked up the title, and after development by Neko Entertainment, Puddle was released on both the Xbox Live Arcade and PSN a couple of weeks back.
The premise of the game is straight forward. The player guides liquids through hazardous environments, while trying not to lose so much volume that you have to start over. In the early levels, this means navigating water through pipes filled with fire and heated surfaces …
The always wonderful to read “Art of the Title”, which focuses on the craft of creating effective title sequences, generally using film and TV, has posted its first game sequence, with Deus Ex: Human Revolution. Included is an extensive interview with both Paul Furminger from Goldtooth Creative (director of the sequence) and Jean-François Dugas from Eidos-Montreal (Game Director).
YouTube video link
Last week, a promotional video showing the Kinect integration in Mass Effect 3 was release. action. The Kinect integration actually appears pretty useful, especially in the issuing of commands to the non-player teammates. They do mention that while there is almost a second of lag while the Kinect interprets the command, it ultimately does pay off.
Joystiq had some hands on time with it, and has some good things to say about it. For example, you can point to a location and issue a move command via voice. While …
One thing we weren’t expecting to see at Fan Expo this year was new laptop technology. While game franchises have become a major part of conventions in the past few years, with the convergence of geek culture, it’s usually a matter of game titles, not the hardware underneath it. So when we came across the Toshiba booth, which had their new Qosimo glasses-free 3D laptop on display, we had to take a look.
Epic Games had to pull off a hat trick with the concluding chapter of Gears of War. First is to bring new visual and gameplay tweaks that are prerequisite for a sequel to be a hit with the fans. Second, they needed a way to recap the story for newcomers. Finally, they needed to wrap up the story in a way that is satisfying for a trilogy that was designed to end with the third installment.
Epic pulled it off with style and grace, as Gears of War 3 exemplifies exactly what a sequel should be.
As I do recall, the first time I set eyes on Twisted Pixel’s Kinect based game The Gunstringer I wasn’t rightly sure what to make of it. The odd little feller looked like a goofy western on-rails shooter aimed for the new-fangled Kinect. On first blush I reckoned I’d steer clear of it, but like my kin done told me, don’t judge a book by it’s cover.
Ubisoft had quite a bit going on at Fan Expo in Toronto this year. One of the upcoming titles that caught our eye was Rocksmith, which puts a new spin on the rhythm guitar game. It’s specfically designed to work with any electric guitar, which plugs into your Xbox 360, PS3 or PC via a USB adapter, and uses the chords you strum to keep track.
In the video above, you can catch Ryan’s talk with Adam from Ubisoft, who also demos the game using an Epiphone Les Paul plugged in via …
Before we get into the meat of this game, I’d like to start with the lesson I most sincerely hope every other studio takes away from Deus Ex: Human Revolution. How to handle morality systems. Straight, DX:HR has the best morality system ever implemented in a game. It handles player choices in a way that is meaningful, powerful, and allows you to genuinely effect the way the game plays out. How does it do that?