• Fan Expo 2010

Tag Archives: interview

Telus LG Shine Plus – sneak peak

A little while back, we got a chance to take a look at the Telus version of the LG Shine Plus, aka the LG Ally in the US.  This model of the Shine Plus is unique to Telus, and can now be found on their website.   The new smartphone sports a landscape slide out QWERTY [...]
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Fan Expo 2010 – Freelance Blues

Freelance Blues is a new indie comic from the minds of Mike Leone and Ian Daffran.  A comedic take on Lovecraftian horrors mixed with the real horror of moving from job to job, the third issue was launched during Fan Expo this year.  Although the series artist, Vicki Tierney, wasn’t on hand, we sat down [...]
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Fan Expo 2010 – Jarett Cale Interview

Every time we get a chance to talk to the guys from Pure Pwnage, it’s always a blast.  We catch up with Jarett Cale at Fan Expo this year, to talk about what’s happening with season 2 of the TV series, and where the web series stands… “Honestly, it’s a bit depressing working on the web [...]
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Fan Expo 2010 – Caanan Grall Interview

While make our way through artist alley, one of the many tables that caught our eye was that of Caanan Grall, creator of Max Overacts and Celadore, the latter which originally appeared as part of DC Comics ZUDA online experiment.  After taking a look at some of his work on Celadore, we had a quick [...]
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Fan Expo 2010 – Jamie Toghill Interview

There was no mistaking the big push that Disney was making this year for Tron Legacy, the long awaited sequel to the classic sci-fi film.  The Tron Legacy booth was the largest on the show floor, complete with a 20 foot tall Interceptor.  Beside the usually merchandise that goes along with modern sci-fi movie, the [...]
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Fan Expo 2010 – Camilla d’Errico Interview

One of our first stops at Fan Expo this year was at Camilla d’Errico’s booth.  She has a unique art style that bridges the gap between anime and western style comics work, which she’s using to full effect in her book Tampopo.  The book uses the text of classic literature, such as [...]
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Fan Expo 2010 – The Anthology Project

Last year at Fan Expo, we spoke with Nick Thornborrow of The Anthology Project, which was aiming not just to put out a quality collection of shorts from a variety of artists, but to really care about the physical quality of the book itself… to make a beautiful “artifact” as Nick put it. Well, the book [...]
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Fan Expo 2010 – Lar deSouza Interview

Lar deSouza, the rather prolific artist of Least I Could Do and Looking For Group, let us sit down with him ‘in booth’ during Fan Expo this year.  Despite almost constantly drawing and signing, something I gather he does all the time no matter where he is, he found the time to talk about the [...]
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Fan Expo 2010 – Jeff Lemire Interview

Peter B. sits down with Jeff Lemire, creator of Sweet Tooth (see Peter’s review) and Essex County, to talk about his influences, and the recurring theme of small town life in his work.  The next chapter of Sweet Tooth will give readers more insight to Jepperd’s background.  Jeff also mentions that the mysterious event that [...]
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At X’10 – Fable III interview with Josh Atkins

In our final interview at Microsoft’s X’10 event in Toronto, we talk with Design Director Josh Atkins of Lionhead Studios about what to expect in Fable III, and the importance of storytelling in video games, from the writing to the voice talent.  One of the goals was to engage the player enough [...]
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At X’10 – Fallout: New Vegas

Taking place about 3 years after the events of Fallout 3, Fallout: New Vegas spans an area about the size of the Capital Wasteland, but it’s not quite the post apocalyptic environment.  Since Vegas wasn’t directly targeted in the attacks of the Great War, they still have power, which means there’s going to be a [...]
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At X’10 – Assassins Creed Brotherhood brings new multiplayer mode

(or hit the YouTube version) Aleissia Laidacker from Ubisoft Montreal takes us through some of the opening of Assassins Creed Brotherhood, and chats with us about some of the new features in both single and multiplayer modes.  Ubisoft appears to have further refined and added new elements to the engine, which includes a lot more [...]
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