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Warren Spector Epic Mickey Interview

At the recent Epic Mickey event, we talk with legendary game designer Warren Spector about the process of game development, and in particular about his underlying philosophy on player choice and consequences, regardless of setting.  In that regard, one of the points in Epic Mickey is to make sure that each choice the player is given actually does have consequences in the game.

A choice without consequences is really kind of a waste of development effort and it’s a waste of players time.  Why do it? If there’s no consequence don’t bother offering the choice.  That’s been my rule. – Warren Spector

He also saw Epic Mickey as a return to his roots, as he’s been a Disney fan since he was a kid.  Sees disney as opportunity.  Spector continues to say that he hasn’t coded in quite some time, and instead works to define the creative box for the team to work in, and keep it on track.

When Graham Hopper, head of Disney Interactive Studios asked him “What does it take to ensure Game Of The Year quality?”, Spector’s answer in the case of Epic Mickey was to focus on a single platform.  He’s frank that it’s up to players to decide whether the game hits that mark.

Our apologies for the audio issues – we had some equipment problems that day.

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