Microsoft rebrands XNA Creators Club as App Hub

When Microsoft first launched the XNA toolset, it was aimed at making cross-platform game development easier for independent game designers, and providing a framework to target them towards not only various Windows operating systems, but the Zune and Xbox 360 as well. To target the Xbox 360, one had to pay an annual membership of $99, which made you a part of the community to submit games for sale directly on the console. It’s actually a pretty innovative approach to letting the individual developer a way into console games creation,…

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