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Deus Ex: Human Revolution – review

Before we get into the meat of this game, I’d like to start with the lesson I most sincerely hope every other studio takes away from Deus Ex: Human Revolution. How to handle morality systems. Straight, DX:HR has the best morality system ever implemented in a game. It handles player choices in a way that is meaningful, powerful, and allows you to genuinely effect the way the game plays out. How does it do that?

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Fan Expo 2010 – Robin D. Laws Interview

One of Peter’s main quests during this years Fan Expo was to seek out writer and game designer Robin Laws.  In the midst of the fire marshal declaring the building over capacity, they found the time to have a lengthy discussion on gaming.  In particular, Robin discusses the Hamlet’s Hit Points project, which analyzes other forms of storytelling, with the objective of taking those dramatic beats, and adapting them to a role-playing environment. You can catch part two of the interview after the break…

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A Visual Guide To The Role-Playing Game

Last week Kotaku posted a very cool, and informative, infographic about RPG video games – In case you needed a quick primer on the who’s who and what’s what of the role-playing genre, or just want something pretty to hang on the fridge, here’s The Kotaku Genre Guide to Role-Playing Games. Consider this a round-up of some of the key info you need to know to stay abreast of the role-playing game genre. You’ve got the top-ranked games, a field guide to RPG sub-genres, and a look at some of…

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Mass Effect 2 review

Before jumping into the proper review, let’s get one thing out of the way.  If you haven’t yet played the first Mass Effect, you will be missing something from Mass Effect 2.  In the same way that The Empire Strikes Back is a better movie than Star Wars, not seeing the first just takes away from the overall experience.  Sure you can jump right in, and it won’t hurt the enjoyment, but if you watch them both, it’s a richer experience.  Sure, in the case of Mass Effect, that’s a…

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