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Hi-Rez Studios announce Tribes: Ascend for PC and 360

Anyone who’s been playing multiplayer FPS games for over a decade will probably remember with some fondness both Starseige: Tribes and its sequel Tribes 2, the latter of which was released a decade ago. The series introduced players to a number of new elements in competitive multiplayer, from vertical combat using jet packs, and large sprawling maps that could accommodate teams of up to 16 players. Hi-Rez Studios, which purchased the Tribes franchise last fall, announced at PAX East that they’ll be bringing Tribes: Ascend to the PC and Xbox 360,…

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Killzone 3 review: Another Take

The instant I triggered Killzone 3’s ending cinematic I literally said “Thank ****ing GAWD” out loud. Killzone 3 is like an abusive loved one with deep-seeded issues. There are those moments where you’re having fun with them, moments where you feel sorry for them, and then moments where they make you so angry that you just want to hit them over the head with a baseball bat.

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Assassin’s Creed Brotherhood multiplayer interview

Now that PS3 owners have had the pleasure of trying out the Assassin’s Creed Brotherhood multiplayer demo, Ubisoft has taken to showing off the different modes more openly, and discussing their plans going forward.  The main challenge in multiplayer was to find game modes that actually work with the franchise.  To keep in the spirit of the franchise, the players are actually Templars training in the Animus, running through various simulations, which represent the different multiplayer modes. We had a chance to talk with Christophe Grandjean of Ubisoft Montreal about…

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Halo: Reach – a review and a fond farewell

A Fond Farewell When Halo: Reach was announced as a prequel, a lot of gamers expressed their concerns,making comparisons to Lucas’s critical failure with the Star Wars movie prequels.  This totally ignores that one of the defining differences between film and video games is that it’s pretty hard to make a game worse than the original.  Unless, as a developer, you’re completely phoning it in, a large part of the art of game making, as opposed to film making, is tweaking the elements of gameplay, not just making the graphics…

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At X’10 – Need For Speed Hot Pursuit

Dana Sissons, Public Relations Manager for EA, talks to us about the latest version of Need For Speed: Hot Pursuit, developed by Criterion Games, makers of the Burnout series and set in the fictional Seacrest County, based on the California coastline. This offers up a variety of racing environments, with the four major variants being forests, mountains, desert and ocean. As Dana explains, the new Need For Speed aiming to provide short burst, intense racing, focusing on the thrill of the chase. He also mentions that the developers took inspiration…

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At X’10 – Halo: Reach sneak peak

One of the closed door events at X’10 this year was for the highly anticipated final chapter of Halo, at least from Bungie.  Unfortunately, once we were ushered behind the heavy curtains we weren’t allowed to actually record anything, but we did get to see the first single player missions, Noble Actual and Winter Contingency in action.  The single player gameplay was exactly what one would expect out of Halo, with even more polish put on the engine itself.  While Reach introduces squad play, there’s no real squad mechanic in…

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At X’10 – Assassins Creed Brotherhood brings new multiplayer mode

(or hit the YouTube version) Aleissia Laidacker from Ubisoft Montreal takes us through some of the opening of Assassins Creed Brotherhood, and chats with us about some of the new features in both single and multiplayer modes.  Ubisoft appears to have further refined and added new elements to the engine, which includes a lot more horseplay (literally), some new mission variety, and at least one multiplayer mode that they’re openly talking about. There ARE some spoilers in the video above, and after the break, so keep that in mind.

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Plants vs. Zombies stumbles onto Xbox this September

Since it’s release on the PC almost a year and a half ago, Plants vs. Zombies has migrated to both the Mac and iOS.  This September, it’ll make it’s console debut on the Xbox 360 as an XBLA title, priced at 1200 MS Points (or $15).  Besides getting a resolution bump to 1080p, the game will have 7 different play modes, including two new multiplayer modes (coop and vs.), and 21 different mini games. “With a ton of new features and content exclusive to the XBLA version, we’ve pulled out…

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Crackdown 2 hands-on and interview

When the original Crackdown came out, it came with a code to access the early beta of Halo 3. At the time, some considered Crackdown to be the bonus game you get when your buy your early access pass to the beta.  Some complained that this was just a crass marketing ploy to move more copies, which it undoubtedly did.  If you look past those meta arguments though, Crackdown was also a bright, vibrant, open world superhero sandbox which in many ways still holds its own against the newer entrants…

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Aliens vs. Predator demo coming Feb. 4th

The Sega Europe blog has officially announced that a multiplayer demo will be released on Thursday Geb 4th for the upcoming Aliens Vs. Predator game, via Xbox Live, PSN or Steam, depending on your preference.  This AvP is set in the future (roughly around the time of Aliens), and will allow the player to take on the role of Alien, Predator or Colonial Marine, and duke it out in a refinery designed to feature areas that will be more suited for each species.  From Sega… There are numerous vantage points…

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